Materials & Textures — PBR Workflows
← All work 15 PBR Workflows

PBRAlbedo / Normal / RoughnessUnreal & Unity
PBR Workflows
02Context

Whether using procedural workflows or hand-painted maps, all assets are optimised for performance and fidelity in engines like Unreal or Unity.

Every texture set includes albedo, normal, roughness and custom maps when needed, ensuring versatility across art directions.

03Role
  • Material Creation01
  • Texturing02
  • PBR Workflows03
04Creative Direction

Materials are the quietest part of game art and the fastest way to break an art direction. They get the same attention as the hero asset.

05Gallery
07Details
Discipline
Materials and texturing
Maps
Albedo, normal, roughness, custom
Engines
Unreal, Unity
Approach
Procedural and hand-painted
3DMaterialsTexturing
Storyboards — next project
08Next project

Storyboards

Storyboarding

Open