02Context
Whether using procedural workflows or hand-painted maps, all assets are optimised for performance and fidelity in engines like Unreal or Unity.
Every texture set includes albedo, normal, roughness and custom maps when needed, ensuring versatility across art directions.
03Role
- Material Creation01
- Texturing02
- PBR Workflows03
04Creative Direction
Materials are the quietest part of game art and the fastest way to break an art direction. They get the same attention as the hero asset.
05Gallery



07Details
- Discipline
- Materials and texturing
- Maps
- Albedo, normal, roughness, custom
- Engines
- Unreal, Unity
- Approach
- Procedural and hand-painted
3DMaterialsTexturing