A personal visual exploration expanding the world of Tatooine through detailed concept design.
From ancient moisture farms to weathered outposts and repurposed machinery, each piece captures the texture and history of a harsh desert planet.
- Concept Art01
- Environment Design02
- Vehicle & Prop Design03
The visual direction leans on storytelling through environment. Every vehicle, structure and landscape was designed with function, culture and cinematic framing in mind.
The aim was a believable, lived-in extension of the universe that preserves the tone of the original trilogy.
The series balances nostalgia with new worldbuilding — room for familiar elements alongside original ideas within the lore.




Lore reading
Establish what the world already believes about itself before adding anything new.
Function first
Every structure and vehicle is designed around what it would actually have to do to survive here.
Weather & wear
Age, dust and repair history are what make a designed object feel inherited rather than invented.
Cinematic framing
Final pieces are staged as shots, not illustrations — the camera is part of the design.
- Discipline
- Concept Art
- Type
- Personal worldbuilding series
- Output
- Environment, vehicle and prop concepts
- Focus
- Function, culture, cinematic framing