Retro Slicer is a passion project combining stylised pixel art characters, modular 3D environments and Unreal Engine’s real-time tools.
The game features hand-crafted assets, animated sprites and interactive level elements — all built from scratch.
- 3D Environment Art01
- Pixel Art02
- Materials & Shaders03
- UI Assets04
From interface to props, everything reflects a consistent retro-futuristic tone.
The visuals, shaders and materials are optimised for indie development, making this a showcase of both technical and artistic design.







Modular kit
Assets are designed as a kit first, so levels can be built rather than modelled.
UV & texture
Modelling, UV mapping, texturing and material creation optimised for game engines.
Sprites
Pixel characters are handcrafted for clarity and animation-readiness across resolutions.
In engine
Lighting passes and interactive elements assembled in Unreal Engine.
- Type
- Indie FPS — passion project
- Engine
- Unreal Engine
- Output
- Modular 3D, pixel sprites, UI, materials
- Tone
- Retro-futuristic