Retro Slicer — Game Art / 3D
← All work 13 Game Art / 3D

Unreal EngineModular AssetsRetro-futuristic
Game Art / 3D
02Context

Retro Slicer is a passion project combining stylised pixel art characters, modular 3D environments and Unreal Engine’s real-time tools.

The game features hand-crafted assets, animated sprites and interactive level elements — all built from scratch.

03Role
  • 3D Environment Art01
  • Pixel Art02
  • Materials & Shaders03
  • UI Assets04
04Creative Direction

From interface to props, everything reflects a consistent retro-futuristic tone.

The visuals, shaders and materials are optimised for indie development, making this a showcase of both technical and artistic design.

05Gallery
06Process
01

Modular kit

Assets are designed as a kit first, so levels can be built rather than modelled.

02

UV & texture

Modelling, UV mapping, texturing and material creation optimised for game engines.

03

Sprites

Pixel characters are handcrafted for clarity and animation-readiness across resolutions.

04

In engine

Lighting passes and interactive elements assembled in Unreal Engine.

07Details
Type
Indie FPS — passion project
Engine
Unreal Engine
Output
Modular 3D, pixel sprites, UI, materials
Tone
Retro-futuristic
3DPixel ArtGame Art
KROOG — next project
08Next project

KROOG

Clay UI & Game Assets

Open