Visual Art Director — Building Worlds, Brands & Stories.
Multidisciplinary designer, illustrator and visual storyteller working across concept art, branding, illustration, 3D assets, campaigns and game art — with a practice grounded in clarity, impact and cultural relevance.
I’m a multidisciplinary designer, illustrator and visual storyteller with over 10 years of experience in the creative industry. My work bridges concept art, branding, digital illustration, 3D assets and visual content for brands, games and campaigns.
I began in illustration and expanded quickly into digital media, branding and 3D — working with agencies, startups and global brands, delivering visuals that balance storytelling with strategic design.
My design philosophy is rooted in clarity, impact and cultural relevance.

My toolkit runs from sketchbooks and styluses to PBR workflows and motion graphics. Outside of design I’m constantly exploring visual trends, experimenting with new styles, and finding inspiration in the everyday.
Thanks for being here — let’s create something great together.
Seventeen bodies of work across concept art, illustration, branding, campaigns, editorial and game art. Every project below is drawn from the portfolio itself.
Cinematic Worlds
Environment Concept Art
From architectural layouts to cinematic keyframes — sci-fi interiors, abandoned landscapes and quiet urban decay, built with shape language, perspective and light.
Gunridge
Cinematic Worldbuilding
A fictional frontier built from quick pencil explorations through to final painted renders — structures designed with world logic, tone and animation-readiness in mind.
Tattooine Adventures
Concept Art
A visual exploration of one of Star Wars’ iconic settings — moisture farms, weathered outposts and repurposed machinery, designed with function, culture and cinematic framing in mind.
Illustrations
Illustration
Character Design
Character Design
Bold, readable silhouettes and expressive poses that communicate attitude, background and role — from gritty stylised figures to comedic, exaggerated forms.
Brand & Logo Systems
Branding
Social Campaigns
Social Media Design
Tailored social content built to reflect brand tone, drive engagement and stay on trend — adaptable templates, storytelling visuals and product-focused layouts.
Poster Design
Poster Design
Bold, clear visuals for print and digital display — campaigns, product launches and editorial features built to grab attention and stay memorable.
Retro Slicer
Game Art / 3D
An indie FPS passion project blending nostalgic aesthetics with modern gameplay — stylised pixel art characters, modular 3D environments and real-time tooling.
Visual systems built around purpose, clarity, flexibility and recognisability — from minimalist marks to full identity architectures.
The AUIB emblem draws on the Babylonian Tree of Life — Babylon’s old name, Tintirki, means Tree of Life, and in Sumerian thought the tree symbolised wisdom.




Bold print and digital visuals designed around messaging, layout clarity, tone and impact.

The Kill
Music poster

Woman of Shadows and Light
Editorial poster

Cinema’i
Film poster

Ultimate 81 EX
Product campaign

Double the Zest
Campaign

Industry Giants
Narrative poster

Homebound
Narrative poster

Stay Healthy Stay Save
Campaign

Too Cool to Stay on Earth — character-driven key visual

High On Life 2 — comic-inspired key art
Sketches, unused concepts, experiments, textures, typography and personal work — the pieces that don’t need a case study.






















0+
Years creating
in the creative industry
0+
Clients worldwide
startups to global brands
∞
Ideas left
and counting
Studied, and still studying.
With over 100 clients worldwide, I’ve worked with companies across industries and continents — from local startups to global brands.
Whether you’re launching a product, building a brand or creating a campaign, I bring design expertise, visual storytelling and creative strategy to the table.
Available for freelance, contract work, and creative collaborations.





















